FOUR TO SCORE
game design
behavioural design
branding & packaging
This solution transforms physical activity into a playful experience. By merging game mechanics with fitness, it makes movement exciting and social. The design encourages long-term engagement beyond traditional sports.
Team Members
Vidhi Shah
Lyric Gupta
Role
Research , Branding & Packaging, Game Mechanics
Duration
2 months







INTRODUCTION
Urban Indian children are becoming increasingly sedentary, and traditional sports programs often fail to engage them.
This project explores how game-based play can make physical activity more appealing by designing a solution rooted in real-world insights and context.
SECONDARY FINDINGS




INTERVIEW FINDINGS
7 children | 18 parents | 5 siblings


EXPERIMENTS




Experiment 1: Children aged 6–12 were shown four event invites: Family Games Night, Game Zone, Sports Day with Friends, Solo Superhero Quest. They were asked to choose one, and both their reactions and their parents' input were observed.
Learning (Limitation): Children’s choices were heavily influenced by the visual appeal of the invites rather than the content or activity itself. This made it difficult to assess their true preference, indicating that this method may not be the most reliable way to gauge genuine interest.
79% of the participants chose ‘Game Zone’
Experiment 2: With the new knowledge, the invites were replaced with flash cards showing different games and activities. Yet the majority picked the playstation flash card, followed by 4 votes for cricket and 3 votes for subway surfers, yet again digital.
THE PROCESS
THE SOLUTION




A player selects a square on the board to claim by drawing a card from the corresponding challenger deck and reads its task aloud. On successfully completing the challenge described on the card, the player places their tile on the chosen square. If the player fails to complete the challenge, they forfeit their turn.

USABILITY TESTING

Usability testing was conducted with a total of 30 participants. They enjoyed the game and rated it 4.1 on 5.
The children particularly appreciating the characters Baldev and Baba Mosho. Parents found the game effective at keeping children active and promoting family bonding.
Some of the feedback received was:
Some tasks were deemed too easy, reducing the challenge.
Issues like tile confusion, where to start the game and to refine the gameplay experience.






